package { import flash.utils.Dictionary; import string.Utils; public class Properties extends Object { private var _props:Dictionary; private var _parent:Properties; public function Properties( json:Object, parent:Properties=null ) { // Dictionary can use an object as a key this._props = new Dictionary(); this._parent = parent; // tr.ace(json); for (var prop:String in json ) { // tr.ace( prop +' = ' + json[prop]); this._props[prop] = json[prop]; } } public function get(name:String):* { // is this key in the dictionary? if ( name in this._props ) return this._props[name]; // test the parent if ( this._parent != null ) return this._parent.get( name ); // // key/property not found, report and dump the stack trace // var e:Error = new Error(); var str:String = e.getStackTrace(); tr.aces( 'ERROR: property not found', name, str); return Number.NEGATIVE_INFINITY; } // // this is a bit dirty, I wish I could do something like: // props.get('colour').as_colour() // public function get_colour(name:String):Number { return Utils.get_colour(this.get(name)); } // set does not recurse down, we don't want to set // our parents property public function set(name:String, value:Object):void { this._props[name] = value; } public function has(name:String):Boolean { if ( this._props[name] == null ) { if ( this._parent != null ) return this._parent.has(name); else return false; } else return true; } public function set_parent(p:Properties):void { if ( this._parent != null ) p.set_parent( this._parent ); this._parent = p; } // // recurse and kill everything // public function die(): void { if ( this._parent ) this._parent.die(); for (var key:Object in this._props) { // iterates through each object key this._props[key] = null; } this._parent = null; } } }