package { import flash.display.Sprite; class InnerBackground extends Sprite { private var colour:Number=0; private var colour_2:Number=-1; private var angle:Number = 90; function InnerBackground( lv:Array ) { if( lv.inner_background == undefined ) return; var vals:Array = lv.inner_background.split(","); this.colour = _root.get_colour( vals[0] ); trace( this.colour) if( vals.length > 1 ) this.colour_2 = _root.get_colour( vals[1] ); if( vals.length > 2 ) this.angle = Number( vals[2] ); this.mc = _root.createEmptyMovieClip( "inner_background", _root.getNextHighestDepth() ); // create shadow filter var dropShadow = new flash.filters.DropShadowFilter(); dropShadow.blurX = 5; dropShadow.blurY = 5; dropShadow.distance = 5; dropShadow.angle = 45; dropShadow.quality = 2; dropShadow.alpha = 0.5; // apply shadow filter // disabled for now... //this.mc.filters = [dropShadow]; } function move( box:Box ) { if( this.mc == undefined ) return; this.mc.clear(); this.mc.lineStyle(1, 0xFFFFFF, 0); if( this.colour_2 > -1 ) { // Gradients: http://www.lukamaras.com/tutorials/actionscript/gradient-colored-movie-background-actionscript.html var fillType:String = "linear"; var colors:Array = [this.colour, this.colour_2]; var alphas:Array = [100, 100]; var ratios:Array = [0, 255]; var matrix = {matrixType:"box", x:0, y:0, w:box.width, h:box.height, r:this.angle/180*Math.PI}; this.mc.beginGradientFill(fillType, colors, alphas, ratios, matrix); } else this.mc.beginFill( this.colour, 100); this.mc.moveTo(0, 0); this.mc.lineTo(box.width, 0); this.mc.lineTo(box.width, box.height); this.mc.lineTo(0, box.height); this.mc.lineTo(0, 0); this.mc.endFill(); this.mc._x = box.left; this.mc._y = box.top; } }